Walking Dead: Michonne – Episode 2: Give No Shelter Review written by: etechmart
Telltales is famous for that taut, off-the-edge-seat kind of suspense and once again they did it in The walking dead, Give no shelter. This is the second episode in the miniseries and Telltale did really blow us off this time with such amazing and top notch quality content.
The events of the miniseries follow up right where they stopped in the first episode. Michonne finds herself in a community full of inquisitive residents, who live on boats in the middle of a lake. The people themselves seem not to have the answers to the questions they ask. The story continues to unfold as one is forced to make quite difficult choices that come with a hefty price. Should Michonne really spare the residents of the community? Who should Michonne really trust? These are just but a few decisions she has to make.
The player gets to understand Michonne to a deeper and more personal level in this episode via the hallucinations she has frequently. Through this Michonne is given an opportunity to talk about the past that held a dear person in her life. It is in this episode where the names of Michonne’s daughter are revealed that is Colette and Elodie.
Telltale is perfecting in the line of professionalism when it comes to artistry. In this episode, one can undeniably admit that the writers had put much work into developing a different story and brand from the Walking dead comic series. They did a nice job in making it realistic. The exaggerated faces that one saw in other episodes have been replaced by more realistic and natural like movements which makes the game and story more interesting and involving.
Another thing that will shush one to quite a buzz is how Telltale selected the opening songs. In this episode, the opening song is one of the great hits of the American rock band Dorothy. The song’s title is Gun in my hand with powerhouse like lyrics which contribute to that walking-dead touch. Lines like, Was is to revenge? or was it for redemption? Are quite catchy and create a mental picture of the struggles Michonne has to go through in the episode.
Just like in the comics one can identify Michonne from her outfits- the dread locks, jeans, tank top and headband. What differs here is the weapon in use. The comic part of walking has Michonne using a samurai sword but in this one, she uses a machete. Nonetheless, the combos and movements of action are suave and have such intensity in the fight scenes. The action pack in this game will not run short. Telltale did a great job in mixing the story and action sequences.
There were tad bits of con though. Just like in other episodes telltale did not work on character development. Asides Michonne, Telltale focused only on Sam leaving players with questions like how will the writers continue writing a story that is so cohesive because of the little development of the characters. The story was generally good but did not meet the expectations of the fans.
While playing, one could notice some graphical hiccups. This is especially where characters heads snap back into the preset position after one has been interrupted by the player. Also, some of the characters guns’ were not render.
Give No shelter, is a good play for action fans and it really has people eye since everyone wants to know what will happen next and how the story will end. For me, I would rate it 4.5 star.